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- By: Lawrence G. Walters
- Weston, Garrou, Walters & Mooney
- www.GameCensorship.com
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- MMORPG’s – a major industry with uncertain legal implications
- Cyber-Economies
- Virtual Property
- Gambling Issues
- Cyber-crime
- Cyber-Bullying
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- MMORPG’s are the best-selling video game genre.
- The addiction rate of MMORPG’s appears to be twice that of crack
cocaine.
- Substantial Growth Expected
- Total active MMORPG subscriptions now exceed 16,000,000.
- WOW consumes 62% of the marketplace, but other games are closing ranks
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- Virtual values are attributed to intangible goods.
- Complex barter systems have developed allowing players to trade game
artifacts, avatars, “virtual” real estate, etc.
- Numerous online currency traders have established viable businesses
exchanging real for virtual coin.
- Cyber-economies are influential markets:
- Edward Castronova calculated that if Everquest’s game world were a real
country, then its cyber-economy would make its GDP 77th in the world,
putting it somewhere between Russia and Bulgaria.
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- What claim of ownership-rights can be afforded to virtual objects?
- How will disputes over virtual property be initiated and settled?
- The United States, and most other countries, lack a legal precedent for
deciding virtual property cases.
- How far can / should user Terms of Service go in determining the rights
of players with respect to other players?
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- Underpaid ‘players’ grind out high level characters to sell for
corporate profit.
- Game manufacturers argue that this violates intellectual property
rights, while ‘power levelers’ contend that they have a right to trade
time for money.
- Who ‘owns’ the character? Are
numerous rights involved?
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- Role-playing games offer avatars an escape from reality, but are also
causing real world legal concerns.
- Games like Second Life are increasingly becoming catalysts for setting
legal precedents.
- MMORPG’s offer the good and the bad – all that real life has to offer.
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- Black Snow was one of the first “virtual sweatshops” to open up shop,
selling gaming currency, items and avatars on auction sites, like eBay.
- Mythic Entertainment, developer of Dark Age of Camelot, told Black Snow
to cease all sales of Camelot-related items.
- Previously, Mythic only prohibited the sale of individual items, but
was concerned that these sales were violating the User License
Agreement.
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- Black Snow filed a lawsuit claiming unfair business practices in U.S.
District Court.
- Developer Mythic claimed intellectual property rights while Black Snow
argued that players have a right to the time spent building avatars and
such.
- Unfortunately, this suit was dropped before a precedent could be set.
- Turns out, Black Snow’s principal owners skipped out on a $10k fine
from the FTC, miscellaneous debts and unpaid attorneys’ fees.
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- Second Life allows players to own content that they create.
- Marc Bragg found a way to purchase virtual land below market value and
invested thousands of real-world dollars to resell the property at an
increased price.
- Linden Research, Inc., creator of Second Life, terminated Bragg’s user
account.
- Bragg filed a civil suit in Pennsylvania demanding $8k.
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- Bragg v. Linden Research, Inc. – After Marc Bragg, aka Marc Woebegone,
found a way to purchase virtual property and resell for a profit, Linden
Labs caught wind and terminated his account.
- Bragg sued Linden Labs for breach of contract and unfair trade
practices in West Chester, PA.
- The settlement terms were not disclosed.
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- As a result of this case, Linden Labs changed its Terms of Service
regarding dispute resolution after a Judge ruled that the TOS
“constituted a contract of adhesion” and was not valid.
- Decision can be critical to enforcement of user terms throughout the
online gaming industry.
- All are probably ‘adhesion’ contracts, but should be enforced
nonetheless.
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- Property rights are highly valued and afforded protection under the
Constitution…but do these rights extend to virtual property?
- In China, one Legend of Mir 3 player killed another after his
cyber-sword was stolen. He was
sentenced to life in prison.
- What recourse do players have for deciding property disputes when that
property is really just a series of 0s and 1s?
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- Eros, LLC v. John Doe – Kevin Alderman, aka Stroker Serpentine, sued
John Doe (avatar Volkov Catteneo) for copying his SexGen Bed.
- The SexGen Bed is a virtual bed that allows players to choose from over
150 sexually animated scenes.
Retail: 4,000 Linden Dollars.
- Defendant’s true identity was obtained via Subpoena.
- Alderman amended his suit to name Robert Leatherwood of Texas.
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- Alderman and Leatherwood settled with Leatherwood agreeing not to copy
or sell any of Alderman’s merchandise.
- The settlement did not involve a monetary amount.
- Since the parties settled the suit amicably, a Judge will not rule on
whether trademark and copyright law extends to the virtual world,
creating legal precedent.
- Note: Eros is involved in a similar suit, Eros v. Simon, filed in
federal district court in New York.
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- UIGEA outlawed online gambling for American players in October 2006, by
banning the acceptance of money for the purpose of illegal gambling.
- MMORPG’s do not use recognized currency in game.
- Does the UIGEA apply to Linden Dollars or other virtual currency?
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- UIGEA allows Attorney General to identify sites violating the law.
- A.G. can demand that Internet Service Providers shut down sites that
allegedly violate the law.
- Service providers have the opportunity appear and be heard on the
closure request.
- No Due Process for affected online game site.
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- Second Life follows industry trend; bans online gambling after UIGEA
took effect.
- After the ‘World Stock Exchange’ robbery and Ginko financial collapse,
Second Life bans unregulated banks:
- “Any bank, ATM from offering interest or any direct return on an
investment, unless it has proof of a real world government registration
or financial institution charter.”
- Ginko ended up owing more than $750,000 to customers after experiencing
a run on the bank, depleting reserves.
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- Generally requires that contracts for the transfer of real-world
property must be in writing.
- Would a chat log suffice as a written contract?
- What is a ‘signature’ in virtual worlds?
- Does the issue of duress impact contracts between avatars?
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- Cyber-stalking, harassment and cyber-bulling are common forms of
misconduct and aggression within virtual worlds, sometimes causing real
life harm.
- Online communities and social networks have formed to manage deviant
behavior within virtual games.
- Prosecutors and game companies becoming more sensitive to complaints of
this nature.
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- Have we criminalized common school yard disputes just because they occur
online?
- How do we define “bullying” in cyberspace?
- Can we protect the right to engage in annoying or offensive speech while
regulating ‘bullying?’
- Do we impose an age restriction on these laws so they don’t apply to
adult conversation?
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- Terry Haynes has received several racial threats and has been the victim
of cyber-bullying while playing Xbox Live.
- Mr. Haynes fears these virtual threats will transfer to the real world,
harming him and his family.
- What is Microsoft’s policy? Haynes says 10 instances required for
action.
- Microsoft has now agreed to assign an investigator to investigate
threats.
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- Video Games deemed ‘protected speech’ by the courts in numerous cases
- Government must establish scientific proof of ‘harm’ caused by video
games before restrictions on game content will be upheld
- Politicians / Lawmakers use child protection as justification for
censorship
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- Watchdog groups dedicated to eradicating child porn and online predators
take aim at MMORPG’s demanding censorship.
- Mystere, an avatar in Everquest, posted a fan-fiction piece on a message
board with references to rape.
The story was written from the persona of an elf, but yet Sony
removed the post and banned Mystere.
- Are avatars entitled to First Amendment rights, namely freedom of speech
and expression?
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- MMORPG’s represent the future of videogaming
- Cutting edge legal issues will be addressed in the context of MMORPG’s
- Property ownership, criminal activity and harassment represent key
issues for the future
- Free Speech must be guarded despite the calls for child protection as
justification for censorship.
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